Essays about: "Design space exploration"
Showing result 11 - 15 of 178 essays containing the words Design space exploration.
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11. Autonomous Control in Advanced Life Support Systems : Air Revitalisation within the Micro-Ecological Life Support System Alternative
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years international space agencies have become more and more explicit about long term lunar and Martian space missions. With the space program Terrae Novae, the European Space Agency puts forward a focus on the development of Human & Robotic Exploration technologies essential in enabling such long term missions. READ MORE
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12. Spatializing Hospitality : A design exploration on how to provide spatial agency to immigrant households in Sweden
University essay from Umeå universitet/Arkitekthögskolan vid Umeå universitetAbstract : The thesis investigates how a host country can apply ethics of hospitality to housing that allow refugees and asylum seekers spatial agency. The necessity of doing this is to reduce the passive state of being “guests” for refugees when they are waiting for answers of asylum application approval. READ MORE
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13. A City By No-One
University essay from KTH/ArkitekturAbstract : This project is an exploration of methods for generating virtual urban environments, framed in an interactive first-person perspective allowing the user to navigate the architectural design space by walking through a city as it is being generated. The project is developed on a foundation of three primary concepts: 1) A spatial interpretation of parameter sets which are positioned in virtual space, 2) Distance-based interpolation of these parameter sets as a method to govern how the urban environments are generated at different points in space,3) The transformation and merging of basic square grids embedded in positioned parameter sets resulting in a composite grid which functions as the spatial framework of the urban environment. READ MORE
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14. An Exploration of Interactions and Design Implications of Low-interactivity Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. READ MORE
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15. Gränslös : An architectural portrayal of Torne River Valley
University essay from Umeå universitet/Arkitekthögskolan vid Umeå universitetAbstract : This project takes place in a place far north, in a valley that has three rivers. The place is called Torne River Valley or Meänmaa, meaning “Our land” in Meänkieli. The thesis will address the identity displacement in Torne River Valley and the destructiveness of the colonisation of Sápmi. READ MORE