Essays about: "Digital representations"
Showing result 1 - 5 of 65 essays containing the words Digital representations.
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1. National Heroes, Digital Soldiers, Vulnerable Children and all the Others: A Critical Discourse Analysis of Videos Communicating the QAnon Conspiracy Theory
University essay from Göteborgs universitet/Institutionen för kulturvetenskaperAbstract : This thesis analyses the making of Us and Them in videos communicating the QAnon conspiracy theory, which have been circulating on online social forums. For this purpose, Multimodal Critical Discourse Analysis is used, together with Sara Ahmed’s cultural theory of emotions. READ MORE
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2. Drop Dead Gorg(on)eous : A Multimodal Discourse Analysis of the Contemporary Medusa Tattoo
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : This thesis investigates the phenomenon of the contemporary ‘Medusa tattoo’ that gained traction on the social media platform TikTok in 2019 as a symbol of sexual assault survival, and which has since come to function as an instrument for digital feminist activism. The study aspires to provide a new, previously unexplored link to the long chain of academic research on the figure of Medusa by looking at the emergence, function, and potential of the Medusa tattoo. READ MORE
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3. POTENTIALS FOR LEARNING IN THE DESIGN OF DIGITAL TEXTBOOKS
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: The aim of this study was to enhance the knowledge of the learning potentials associated with the different designs of digital textbooks and their implications for the representation of historical content. More specifically, the analysis focused on four Finnish digital history textbooks, with the Winter War being selected as the specific learning unit due to its significant role in the history of Finland. READ MORE
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4. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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5. Building Information Modeling Connection Recommendation Based on Machine Learning Using Multimodal Information
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Den ökande komplexiteten i byggprojekt ger upphov till behovet av ett effektivt sätt att designa, hantera och underhålla strukturer. Byggnadsinformationsmodellering (BIM) underlättar dessa processer genom att tillhandahålla en digital representation av fysiska strukturer. READ MORE