Essays about: "DirectX 12"
Showing result 1 - 5 of 10 essays containing the words DirectX 12.
-
1. Utvärdering av prestanda på variabel hastighetsskuggning
University essay from Blekinge Tekniska HögskolaAbstract : Bakgrund . Moderna spel blir mer krävande på hårdvaran och för att motverka detta utvecklas nya tekniker för att lätta på dessa krav. En sådan optimeringsteknik är Variable Rate Shading (VRS), som ingår i DirectX 12 API. Det tillåter utvecklare att variera kvaliteten på delar av ramen för att förbättra prestanda. READ MORE
-
2. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. READ MORE
-
3. DirectX 12: Performance Comparison Between Single- and Multithreaded Rendering when Culling Multiple Lights
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. As newer computers are constructed, more advanced and powerful hardware come along with them. This leads to the enhancement of various program attributes and features by corporations to get ahold of the hardware, hence, improving performance. A relatively new API which serves to facilitate such logic, is Microsoft DirectX 12. READ MORE
-
4. DirectX12: A Resource Heap Type Copying Time Analysis
University essay fromAbstract : Background The API DirectX 12 allows programmers to have more control over the GPUs memory management. This includes the ability to allocate resources on different types of memory heaps. But there is a lack of research on how these heap types affect the copying performance. READ MORE
-
5. Particle Simulation using Asynchronous Compute : A Study of The Hardware
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. With the introduction of the compute shader, followed by the application programming interface (API) DirectX 12, the modern GPU is now going through a transformation. Previously the GPU was used as a massive computational tool for running a single task at unparalleled speed. READ MORE