Essays about: "Variable Rate Shading"

Showing result 1 - 5 of 8 essays containing the words Variable Rate Shading.

  1. 1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Klara Andersson; Erik Landén; [2023]
    Keywords : ;

    Abstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE

  2. 2. Shallow near-surface lapse rates and their connection to glacier meteorology on Storglaciären and Rabots glaciär, Northern Sweden

    University essay from Stockholms universitet/Institutionen för naturgeografi

    Author : Moon Taveirne; [2022]
    Keywords : Temperature lapse rate; glacier meteorology; near-­surface lapse rate; ablation gradient;

    Abstract : Glacier melt is strongly impacted by climate and meteorology. Temperature lapse rates are used to model glacier melt, and the accuracy of the spatial distribution of modelled melt can be impacted by the lapse rate used in modelling. Additionally, the observed spatial distribution of melt is highly temporally variable. READ MORE

  3. 3. Improving Ray Tracing Performance with Variable Rate Shading

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Alexander Dahlin; [2021]
    Keywords : Ray Tracing; Variable Rate Shading; Rendering; Real-Time; Reflections; Strålspårning; Variable Rate Shading; Rendering; Realtid; Reflektioner;

    Abstract : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. READ MORE

  4. 4. Utvärdering av prestanda på variabel hastighetsskuggning

    University essay from Blekinge Tekniska Högskola

    Author : Jonathan Carrera Iseland; Leonard Grolleman; [2021]
    Keywords : DirectX; Variable Rate Shading; Performance; Render; Benchmark;

    Abstract : Bakgrund . Moderna spel blir mer krävande på hårdvaran och för att motverka detta utvecklas nya tekniker för att lätta på dessa krav. En sådan optimeringsteknik är Variable Rate Shading (VRS), som ingår i DirectX 12 API. Det tillåter utvecklare att variera kvaliteten på delar av ramen för att förbättra prestanda. READ MORE

  5. 5. Maximizing performance gain of Variable Rate Shading tier 2 while maintaining image quality : Using post processing effects to mask image degradation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Fredrik Lind; Andrés Diaz Escalante; [2021]
    Keywords : Variable Rate Shading; VRS; Adaptive shading; Rendering optimization; Image based shading; Variable Rate Shading; VRS; Adaptiv skuggning; Renderingsoptimering; Bildbaserad skuggning;

    Abstract : Background. Performance optimization is of great importance for games as it constrains the possibilities of content or complexity of systems. Modern games support high resolution rendering but higher resolutions require more pixels to be computed and solutions are needed to reduce this workload. READ MORE