Essays about: "Variable Rate Shading"
Showing result 1 - 5 of 8 essays containing the words Variable Rate Shading.
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1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE
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2. Shallow near-surface lapse rates and their connection to glacier meteorology on Storglaciären and Rabots glaciär, Northern Sweden
University essay from Stockholms universitet/Institutionen för naturgeografiAbstract : Glacier melt is strongly impacted by climate and meteorology. Temperature lapse rates are used to model glacier melt, and the accuracy of the spatial distribution of modelled melt can be impacted by the lapse rate used in modelling. Additionally, the observed spatial distribution of melt is highly temporally variable. READ MORE
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3. Improving Ray Tracing Performance with Variable Rate Shading
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. READ MORE
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4. Utvärdering av prestanda på variabel hastighetsskuggning
University essay from Blekinge Tekniska HögskolaAbstract : Bakgrund . Moderna spel blir mer krävande på hårdvaran och för att motverka detta utvecklas nya tekniker för att lätta på dessa krav. En sådan optimeringsteknik är Variable Rate Shading (VRS), som ingår i DirectX 12 API. Det tillåter utvecklare att variera kvaliteten på delar av ramen för att förbättra prestanda. READ MORE
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5. Maximizing performance gain of Variable Rate Shading tier 2 while maintaining image quality : Using post processing effects to mask image degradation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Performance optimization is of great importance for games as it constrains the possibilities of content or complexity of systems. Modern games support high resolution rendering but higher resolutions require more pixels to be computed and solutions are needed to reduce this workload. READ MORE