Essays about: "Educational tool"

Showing result 6 - 10 of 274 essays containing the words Educational tool.

  1. 6. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Author : Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Keywords : User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Abstract : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. READ MORE

  2. 7. Artificial Intelligence-driven web development and agile project management using OpenAI API and GPT technology : A detailed report on technical integration and implementation of GPT models in CMS with API and agile web development for quality user-centered AI chat service experience

    University essay from Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)

    Author : Damjan Tosic; [2023]
    Keywords : ChatGPT; OpenAI API; WordPress; artificial intelligence; web development; user interface; chat service; agile project management; prompt engineering;

    Abstract : This graduation report explores the integration of Artificial Intelligence (AI) tools, specifically OpenAI's Generative Pre-trained Transformer (GPT) technology, into web development processes using WordPress (WP) for developing a AI-driven chat service. The focus of the project is on ImagineX AB, a private company that offers the educational service ChatGPT Utbildning aimed at teaching professionals to effectively utilize ChatGPT. READ MORE

  3. 8. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Oscar Borg; Niklas Enberg; [2023]
    Keywords : metaverse; Autism Spectrum Disorder; Virtual Reality; Immersive Learning; Personalised Learning; Machine Learning; Accessibility;

    Abstract : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. READ MORE

  4. 9. Does esports participation help in developing computer literacy skills?

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Mihai Gabriel Bodnarescu; Jacob Granstedt; [2023]
    Keywords : Esports; Computer literacy; League of Legends;

    Abstract : In this paper, we have focused on possible connections between Esports, more narrowly League of Legends, and increased Computer Literacy Skills.  The purpose of this study was to research Esports and Computer Literacy skills and analyse the possible link and how it might overall help one’s day-to-day life, job prospects and more by using Esports as a tool for learning Computer Literacy Skills. READ MORE

  5. 10. The effectiveness of using English language film in vocabulary teaching for primary school students especially for those with dyslexia : Effektiviteten av att använda engelskspråkig film i ordförrådsundervisning för lågstadieelever med dyslexi  (Svenska)

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Emily Andersson; [2023]
    Keywords : Dyslexia; English as a Second Language; English Language Learners; Films; Reading Difficulties; Vocabulary;

    Abstract : This study investigates the advantages and disadvantages of using English film as an educational tool to increase ESL (English as a Second Language) classroom vocabulary acquisition. In particular what are the effects on English Language Learners (ELL) with dyslexia or reading difficulties, when using films as a tool within English Education. READ MORE