Essays about: "Flow experience"

Showing result 11 - 15 of 262 essays containing the words Flow experience.

  1. 11. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ruihan Gao; Olivia Wang; [2023]
    Keywords : Cooperative gameplay; Flow theory; Game flow; Linear and nonlinear level designs; Mechanics design.;

    Abstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE

  2. 12. How we play : A qualitative approach to casual games, players and engagement

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Gina Brag; Ioanna Davidiadis; [2023]
    Keywords : Casual games; user interface; user experience; usability; engagement; autonomy; self-determination theory; flow state; absorption;

    Abstract : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. READ MORE

  3. 13. Designing for Interconnectedness : Strategies for More-Than-Human Experiences

    University essay from Umeå universitet/Institutionen för informatik

    Author : Anton Fischer; Flora Jameson; [2023]
    Keywords : Research through design; interconnectedness; more-than-human design; design strategies; noticing; sustainable HCI; 3D-printing; circular material flow;

    Abstract : More-than-human design represents a paradigm shift that decentralises the human in relation to the rest of the living world. As part of this movement, scholars call for a new worldview that recognizes the interconnectedness between human and non-human beings. READ MORE

  4. 14. MedinAR: A Mobile Augmented Reality Concept for Medication Adherence : A Design Study and Proposal That Investigates Opportunities to Enhance Patients’ Health Literacy

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Johan Franzén; [2023]
    Keywords : Interaction Design; User Experience; Augmented Reality; Mobile Augmented Reality; Medication Adherence; Health Literacy;

    Abstract : This thesis investigates the potential of Mobile Augmented Reality (MAR) for improving medication adherence. Empirical research was conducted by interviewing patients, pharmacists, and a homecare worker. READ MORE

  5. 15. Discrete event simulation tool for analysis of a manufacturing system : Observed from a context of sustainability and efficiency

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Teodor Mellström; [2023]
    Keywords : DES Simulation; Simulation; Discrete event; Sustainability; Lean; Manufacturing; Manufacturing system. Conceptual model;

    Abstract : This report is a master thesis project done as a final project of Industrial design engineering with a master in production engineering, at Luleå University of Technology during the spring of 2021. The project was done as a collaboration with the company Nord-lock, based out of Mattmar, Sweden. READ MORE