Essays about: "Game immersion"

Showing result 16 - 20 of 118 essays containing the words Game immersion.

  1. 16. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rongkun Sun; Jichao Zhang; [2023]
    Keywords : Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Abstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE

  2. 17. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Petter Persson; [2023]
    Keywords : Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Abstract : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. READ MORE

  3. 18. The effect of red-light sources on the player experience of a horror game level

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Irma Andersson; [2022]
    Keywords : Horror games; 3D modeling; lighting in video games; color study; color psychology; red;

    Abstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE

  4. 19. Relaying emotional feedback from visual cues into a procedural evolutionary system : A Game: Forest Moon

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Jeff Persson; Tim Wennerberg; [2022]
    Keywords : Procedural content generation; Experience driven procedural content generation. Immersion; Video games;

    Abstract : Video games often include various creatures within their games, these creatures often give the world in which they inhabit a richer experience for the player. Creating these creatures can be costly, to lower these costs procedural content generated creatures could be used instead. READ MORE

  5. 20. PhysiKart : A 2D racing game controlled by physical activity through face-tracking software

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Hanna Perisic; Theodor Strömqvist; [2022]
    Keywords : face tracking exergames mediapipe godot gamification;

    Abstract : Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from physical labour. Many workplaces offer work from home arrangements,schools offer tutoring over the internet and children’s playgrounds, once full of life, aremostly empty. READ MORE