Essays about: "Game immersion"

Showing result 31 - 35 of 118 essays containing the words Game immersion.

  1. 31. The Impact of Indirect Social Gaze in Competitive Multiplayer Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Anton Karlsson; [2022]
    Keywords : Social Presence; Social Interaction; Immersion; Eye-Tracking;

    Abstract : Background. Eye-tracking has increasingly been used in games to enhance the experience and make them more accessible to a wider audience. The technology has also previously been found to give a higher sense of social presence and immersion. Objectives. READ MORE

  2. 32. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE

  3. 33. Repeating Despite Repulsion: The Freudian Uncanny in Psychological Horror Games

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Julia Jespersdotter Högman; [2021]
    Keywords : literature; game studies; video game studies; sigmund freud; the uncanny; english; english literature; literature studies; english studies; video game fiction; written fiction; silent hill; cry of fear; psychological horror; horror; horror games; psychological horror games; outlast; P.T.; games; narrative; narrative games; linear horror games; story games;

    Abstract : This thesis explores the diverse and intricate ways the psychological horror game genre can characterise a narrative by blurring the boundaries of reality and imagination in favour of storytelling. By utilising the Freudian uncanny, four video game fictions are dissected and analysed to perceive whether horror needs a narrative to be engaging and pleasurable. READ MORE

  4. 34. What factors create intrinsic and extrinsic motivations in video games?

    University essay from Södertörns högskola/Medieteknik

    Author : Markus Brodd; Spyridon Passas; [2021]
    Keywords : ;

    Abstract : The aim of this study is to find out what factors generate intrinsic and extrinsic motivations in video games. A stimulated recall method is used to conduct a study, where nine participants played The Legend of Zelda: Breath of the Wild (Nintendo, 2017) for 20 minutes before participating in an interview about their game session. READ MORE

  5. 35. Evaluation of Car Engine Sound Design Methods in Video Games

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Harald Af Malmborg; [2021]
    Keywords : ;

    Abstract : Realistic interactions with sound objects in video games are a contributing factor to the overall immersion. Car engine sound design is an area where the auditory feedback from driving would have an impact on that immersion. For this study, three methods for designing car engine sounds are evaluated. READ MORE