Essays about: "Game immersion"
Showing result 26 - 30 of 118 essays containing the words Game immersion.
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26. Lighting for Tension in Video Games
University essay from KTH/LjusdesignAbstract : This thesis aims to analyze the “tension” in video games by using an experiment-based practical approach. It examines different lighting conditions and how people perceive them in virtual environments. READ MORE
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27. Immersion with different narrative design approaches in serious games : Narrative design for cyber-security learning
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also a fundamental aspect of digital games. In other words, narratives are the basis or framework of games. READ MORE
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28. Moral Philosophies Mechanised in Fallout: New Vegas
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis is aimed at game designers and had the goal of investigating how moral philosophies exist within the role-playing game Fallout: New Vegas. By using close reading as a method the study analyses through a moral philosophical lens how Fallout: New Vegas mechanises moral philosophy and what advantages and disadvantages it holds. READ MORE
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29. Development of an interactive seriousgame for stress relief during flights
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Airway travel is an easy and accessible form of transportation that allows billions of people to travel the world each year. Many passengers are however not perfectly comfortable on flights, with stressful flight-related anxieties or phobias being common. READ MORE
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30. Thrill vs. Cybersickness : A study on camera settings’ impact on immersion and cybersickness in VR Racing Games.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Among the biggest challenges in the development of VR has been creating an overall sense of immersion and presence as well as finding methods to reduce cybersickness. These aspects have been major obstacles to the widespread adoption of virtual reality since its existence. READ MORE