Essays about: "Game theory"

Showing result 16 - 20 of 427 essays containing the words Game theory.

  1. 16. How we play : A qualitative approach to casual games, players and engagement

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Gina Brag; Ioanna Davidiadis; [2023]
    Keywords : Casual games; user interface; user experience; usability; engagement; autonomy; self-determination theory; flow state; absorption;

    Abstract : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. READ MORE

  2. 17. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Xinyi Liu; [2023]
    Keywords : 3D pastoral games; Asian and Western games; color design; psychological impact; behavioral impact; emotional state;

    Abstract : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. READ MORE

  3. 18. "But Maybe They Should Feel Lost": Magical Literariness in the Computer Game Kentucky Route Zero

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Anna Ishchenko; [2023]
    Keywords : intermediality; video games; magical realism; literariness;

    Abstract : This thesis investigates the poetical interplays of the contemporary magical realist computer game Kentucky Route Zero. Through the notion of literariness coined by the Russian formalists, the work centers on the ways the game operates with the established conventions of magical realism. READ MORE

  4. 19. Designing a Corporate Training Game that Empowers the Communication between Game Designers and Programmers

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Paul Brandstetter; Henrik Nilsson; [2023]
    Keywords : corporate games; training games; design communication; cultural approach to organizations; measuring communication; game design;

    Abstract : This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. READ MORE

  5. 20. Diablo: Immortal, A Pay-to-Win Study

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Keming Zhang; Ruiqi Liu; [2023]
    Keywords : Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Abstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE