Essays about: "training games"

Showing result 1 - 5 of 96 essays containing the words training games.

  1. 1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Pettersson; [2024]
    Keywords : Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Abstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE

  2. 2. Designing a Corporate Training Game that Empowers the Communication between Game Designers and Programmers

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Paul Brandstetter; Henrik Nilsson; [2023]
    Keywords : corporate games; training games; design communication; cultural approach to organizations; measuring communication; game design;

    Abstract : This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. READ MORE

  3. 3. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    University essay from

    Author : Nishant Pillai; Roberto Giaconia; [2023]
    Keywords : ;

    Abstract : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. READ MORE

  4. 4. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  5. 5. Image-Guided Zero-Shot Object Detection in Video Games : Using Images as Prompts for Detection of Unseen 2D Icons

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Larsson; [2023]
    Keywords : Computer Vision; Deep learning; Machine learning; Object detection; Zeroshot; Datorseende; Djupinlärning; Maskininlärning; Objektdetektering; Zero-shot;

    Abstract : Object detection deals with localization and classification of objects in images, where the task is to propose bounding boxes and predict their respective classes. Challenges in object detection include large-scale annotated datasets and re-training of models for specific tasks. READ MORE