Essays about: "Game-testing"
Showing result 1 - 5 of 6 essays containing the word Game-testing.
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1. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE
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2. Improve game performance tracking tools : Heatmap as a tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE
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3. Automatic game-testing with personality : Multi-task reinforcement learning for automatic game-testing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This work presents a scalable solution to automate game-testing. Traditionally, game-testing has been performed by either human players or scripted Artificial Intelligence (AI) agents. While the first produces the most reliable results, the process of organizing testing sessions is time consuming. READ MORE
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4. Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The development and spread of digital platforms have led to many new phenomena. Many of them positive, but many of them also negative. One such negative phenomenon is the increasing amount of time that children spend on platforms such as computers, tablets, and smartphones. READ MORE
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5. Online swarm exploration in virtual 3D environments : Possible approaches for expanding simulation-based game testing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The use of AI-driven and simulation-based testing of games is becoming a more and more practiced method in the game development industry as present- day virtual 3D environments become more and more semantically complex. Test coverage (here defined as a metric of how many game states are reached in a set of simulation-based tests) in games can be generated by creating interaction between the virtual characters and their virtual environments. READ MORE