Essays about: "Hybrid Games"

Showing result 6 - 10 of 16 essays containing the words Hybrid Games.

  1. 6. Real-Time Ray Tracing With Polarization Parameters

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Viktor Enfeldt; [2020]
    Keywords : ray tracing; polarizing filters; Mueller calculus; real-time; rendering; strålspårning; polariseringsfilter; Mueller-kalkyl; realtid; rendering;

    Abstract : Background. The real-time renderers used in video games and similar graphics applications do not model the polarization aspect of light. Polarization parameters have previously been incorporated in some offline ray-traced renderers to simulate polarizing filters and various optical effects. READ MORE

  2. 7. Optimized Codebook Based Hybrid Beamforming

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Juan Vidal Alegria; [2018]
    Keywords : UE; beamforming; codebook; phased array; antennas; detection; estimation; angle of arrival; 5G.; Technology and Engineering;

    Abstract : In this thesis we research beamforming capabilities of the UEs equipped with several antennas in a 5G scenario. We define a system model based on the use of phase codebooks that allow to change the radiation patterns of the arrays of antennas installed in the UE. READ MORE

  3. 8. Designing mechanics for asymmetric cooperation in hybrid co-located social games

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Lisa Rauch; [2017]
    Keywords : Interaction design; Hybrid analog digital games; Game mechanics; Asymmetric cooperation; Co-located social games;

    Abstract : This thesis addresses a game design matter with an interaction design perspective, arguing that both are strongly related and can learn from each other. It explores the topic of designing mechanics for asymmetric cooperation in hybrid social co-located games. READ MORE

  4. 9. The interplay of regional dynamics, firm characteristics, and knowledge bases in establishing global innovation networks – A case study of the video game cluster in the Skåne region of Sweden

    University essay from Lunds universitet/Ekonomisk-historiska institutionen

    Author : James McKeever; [2017]
    Keywords : Economic geography; global innovation networks; regional innovation systems; industrial knowledge base; social network analysis; Sweden; innovation; and spatial dynamics; Business and Economics;

    Abstract : This paper investigates the spatial distribution of different knowledge sourcing mechanisms by a network of video game developers in the Skåne region of Sweden. The video game industry has evolved considerably since its inception; transforming from a localized niche industry to one of the fastest growing media industries in the world. READ MORE

  5. 10. Facial Feature Tracking and Head Pose Tracking as Input for Platform Games

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Anders Tobias Andersson; [2016]
    Keywords : facial feature tracking; head pose tracking; alternative interface; real-time; hci; human computer interface;

    Abstract : Modern facial feature tracking techniques can automatically extract and accurately track multiple facial landmark points from faces in video streams in real time. Facial landmark points are defined as points distributed on a face in regards to certain facial features, such as eye corners and face contour. READ MORE