Essays about: "Hybrid Games"

Showing result 11 - 15 of 16 essays containing the words Hybrid Games.

  1. 11. Är gräset grönare på andra sidan? : en studie kring naturgräsplaner i fotbollsarenor

    University essay from SLU/Dept. of Biosystems and Technology (from 130101)

    Author : Robin Kalenius; [2015]
    Keywords : fotboll; turf; Poa pratensis; Lolium perenne; rotelongering; etylen; gibberellin; vinterhärdighet; Swedbank Stadion; pimpsten;

    Abstract : De stora fotbollsligorna i Europa spelar höst till vår, medan vi i Sverige spelar vår till höst. Då vi i Sverige kan se problematik med låg täckningsgrad och slitna gräsmattor under vår säsong, vad händer om vi skulle spela mellan höst till vår? UEFA ställer krav på att fotbollsplanen skall vara spelbar för alla matcher under säsongen. READ MORE

  2. 12. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Dimitris Chatzilias; [2015]
    Keywords : Video Games Difficulty Balancing; Games Difficulty Adjustment; Game Development; Casual Mobile Games; HCI;

    Abstract : A new hybrid Video Game Difficulty Balancing method which stands in between the two traditional methods (Static and Dynamic) has been suggested in this project aiming to discreetly estimate the player’s difficulty preference and make the respective in-game adjustment. This method has been based on the hypothesis that the user’s difficulty preferences can be to some extent predicted by some of their in-game actions. READ MORE

  3. 13. Smell, memory and games. Exploring the potential of the sense of smell in memory games

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Maxime Barnier; [2015]
    Keywords : smell; game; memory; hybrid digital physical;

    Abstract : This study is focused on the impact of smell on the memory in the context of games. The aim is to understand what the effects of smell on human’s memorization and learning process are. The research topic is explored through creating a memory game designed specifically for the study: “Guess My Face”. READ MORE

  4. 14. Rendering with Marching Cubes, looking at Hybrid Solutions

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Patrik Andersson; Sakarias Johansson; [2012]
    Keywords : marching cubes; terrain; hybrid; hybrid solution; rendering; heightmaps; voxel rendering; marching tetrahedrons;

    Abstract : Marching Cubes is a rendering technique that has many advantages for a lot of areas. It is a technique for representing scalar fields as a three-dimensional mesh. It is used for geographical applications as well as scientific ones, mainly in the medical industry to visually render medical data of the human body. READ MORE

  5. 15. Supporting Interaction Designers through the Accomplishment Support Tool: IxD Companion

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Alexandru Cotoranu; [2012]
    Keywords : interaction design; IxD Companion; accomplishment; support tool; motivation; collaboration; social discovery; boundary objects; design-games; engagement; usability; information visualization; to-do lists; design approaches; team design; reflective methods; project management; process management; scrum; microsoft project; microsoft visio; google calendar; remember the milk; questhelper; world of warcraft; inquiry; exploration; workshop; workshops; time management; prototype; prototypes; mockup;

    Abstract : This thesis paper addresses a problem of motivation that interaction designers experience when managing multiple design processes while keeping track of many design considerations. Once this issue is described at length, the paper focuses towards a possible solution in the form of a hybrid between creativity and productivity support tools: an accomplishment support tool. READ MORE