Essays about: "Information technology in entertainment"
Showing result 21 - 25 of 55 essays containing the words Information technology in entertainment.
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21. Accessibility within Inflight Entertainment
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : Flying is a stressful and demanding task for many passengers, where airlines are always in the search for new technologies and methods to make the expe- rience more comfortable and stimulating. In this thesis, we have evaluated accessibility support within in-flight-entertainment systems available in the market today. READ MORE
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22. Augmented Reality and an Inside-Object-View Concept : A Usability Evaluation
University essay from Linköpings universitet/InformationskodningAbstract : This thesis presents a usability evaluation of a non conventional way to visualize virtual objects in Augmented Reality (AR). The virtual objects consists of a window that can be placed on a real surface and then opened to view a virtual room containing some virtual objects. READ MORE
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23. History Hunt : Raising User’s Curiosity towards Places of Historical Value using Narrative-driven, Location-based Augmented Reality
University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)Abstract : Today our society is greatly built on modern technologies. In most parts of the world itis a social standard to have access to a smartphone and the Internet. Being able to keepin touch with others, consuming information, or being entertained independent of placeand time are assumed standards. READ MORE
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24. Do Privacy Concerns Matter in Adoption of Location-based Smartphone Applications for Entertainment Purposes : A Study Among University Students in Sweden
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : Adoption of location-based services (LBS) was for a long time below expectations, and most of the studies attribute it to privacy concerns of users. However, many new LBS applications are currently among the most downloaded application for smartphones, particularly entertainment applications. READ MORE
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25. If you Snooze you lose: : A qulalitative study of how comapnies can use social media to enhance customer-based brand equity
University essay from Umeå universitet/FöretagsekonomiAbstract : The development of technology and Internet has not only impacted the way we live our daily lives; it has also changed how business is conducted. Traditional marketing strategies have transformed according to the new digital area where social media is used as a marketing channel to a greater extent than ever. READ MORE