Essays about: "Information technology in entertainment"

Showing result 6 - 10 of 55 essays containing the words Information technology in entertainment.

  1. 6. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE

  2. 7. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Syed Muhammad Farhan Gillani; [2021]
    Keywords : games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Abstract : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. READ MORE

  3. 8. Copyright implications of computer-generated imagery using the likeness of real people

    University essay from Uppsala universitet/Juridiska institutionen

    Author : Emmi Leinonen; [2020]
    Keywords : Copyright law; Parody; CGI; personality rights;

    Abstract : The Universal Declaration of Human Rights article 27 shows that copyright law has two functions. ‘everyone has the right freely to participate in the cultural life of the community, to enjoy the arts and to share in scientific advancement and its benefits. READ MORE

  4. 9. Living your life through technology : A qualitative study about technology usage during a global pandemic

    University essay from Umeå universitet/Institutionen för informatik

    Author : Klara Säljedal; Johannes Danielsson; [2020]
    Keywords : Covid-19; technology; social isolation; social distance; students; informal meetings; CSCW;

    Abstract : Social isolation is one of the main challenges for distance students. In the situation of covid- 19, on-campus university students in Sweden are faced with the same challenge, since they have been required to study elsewhere as Universities are closed for students. READ MORE

  5. 10. The Claw Machine Tivoliautomaten

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : DELAL ACAR; KARIN SVENSSON; [2020]
    Keywords : Claw; DC-motor; Servomotor; Arduino; Joystick; Klo; DC-motor; Servomotor; Arduino; Joystick.;

    Abstract : Claw machines have been around for about a century spreading joy and entertainment to people of all ages. They are usually seen in amusement parks and malls. In this Bachelors Thesis, one version of a claw machine will be constructed. READ MORE