Essays about: "Library environments"

Showing result 1 - 5 of 46 essays containing the words Library environments.

  1. 1. Replacing Objects in Point Cloud stream with Real-time Meshes using Semantic Segmentation

    University essay from Blekinge Tekniska Högskola

    Author : Abhinav Chitta; [2024]
    Keywords : ;

    Abstract : Background: The evolving landscape of 3D data processing, particularly pointcloud manipulation, is pivotal in numerous applications ranging from architecturaldesign to spatial analysis. Traditional methods, primarily mesh generation from point clouds, face challenges in adapting to complex real-world scenarios. READ MORE

  2. 2. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Xinchen Wang; [2024]
    Keywords : Deep Learning; Semantic segmentation; Network optimization; Network pruning; Torch Pruning; YOLOv8; Network Depth; Djup lärning; Semantisk segmentering; Nätverksoptimering; Nätverksbeskärning; Fackelbeskärning; YOLOv8; Nätverksdjup;

    Abstract : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. READ MORE

  3. 3. Bullying Detection through Graph Machine Learning : Applying Neo4j’s Unsupervised Graph Learning Techniques to the Friends Dataset

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Olof Enström; Christoffer Eid; [2023]
    Keywords : Bullying; Graph Machine Learning; Community Detection; Neo4j; Data Preprocessing; Similarity Algorithms; Friends; Neo4j; Unsupervised Learning; Anti-bullying;

    Abstract : In recent years, the pervasive issue of bullying, particularly in academic institutions, has witnessed a surge in attention. This report centers around the utilization of the Friends Dataset and Graph Machine Learning to detect possible instances of bullying in an educational setting. READ MORE

  4. 4. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    University essay from

    Author : Nishant Pillai; Roberto Giaconia; [2023]
    Keywords : ;

    Abstract : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. READ MORE

  5. 5. A SYSTEMATIC REVIEW OF ATTRIBUTE-BASED ENCRYPTION FOR SECURE DATA SHARING IN IoT ENVIRONMENT.

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Faith Nnenna Onwumere; [2023]
    Keywords : IoT; ABE; Attribute-based Encryption; CP-ABE; KP-ABE; Internet of Things; Cryptography; Smart Devices;

    Abstract : Internet of Things (IoT) refers to a network of global and interrelated computing devices that connects humans and machines. It connects anything that has access to the internet and creates an avenue for data and information exchange. READ MORE