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  1. 1. Is there a connection between experienced realism, rate of fire and loop length on fully automatic rifles in a first-person shooter game in first-person?

    University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Author : Marcus Klang; [2017]
    Keywords : Realism; Loop-Length; Sound Design; First Person Shooter; Weapon Sounds;

    Abstract : This thesis aims to test if there is a connection between modern day fully automatic rifles rate of fire, used loop length in implementation and experienced realism in a first-person shooter game in first-person, fired by the players own character. With a background consisting of papers, books and lectures/conferences given by experienced people and other experts in the game industry regarding first person shooter games, a listening test was conducted and carried out on a computer using headphones with both trained and untrained subjects since players can be both. READ MORE