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  1. 1. Non-Uniformly Partitioned Block Convolution on Graphics Processing Units

    University essay from Blekinge Tekniska Högskola/Sektionen för ingenjörsvetenskap

    Author : Maryam Sadreddini; [2013]
    Keywords : efficient convolution; room reverberation; non-uniform filter partition; GPU-based implementation;

    Abstract : Real time convolution has many applications among others simulating room reverberation in audio processing. Non-uniformly partitioning filters could satisfy the both desired features of having a low latency and less computational complexity for an efficient convolution. READ MORE