Essays about: "Multiplayer Online Games"

Showing result 6 - 10 of 65 essays containing the words Multiplayer Online Games.

  1. 6. The Evolution Of The Graphic Design Of The GUI In A Multiplayer Online Battle Arena (MOBA) : A case study of the ability icons for champions in League of Legends

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Maximilian von Holtum; Jungbin Sir; [2023]
    Keywords : League of Legends; Graphical User Interface; Icons; Graphic Design Principles; Formal Analysis;

    Abstract : The aim of this study is to examine how the Graphical User Interface of League of Legends’ ability icons for champions evolved from 2009-2023. This was done by conductinga formal analysis of three different champions from the game League of Legends that haveundergone Visual and Gameplay Updates. READ MORE

  2. 7. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE

  3. 8. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Jens Ottander; [2022]
    Keywords : Procedural map generation; Constrained optimization; Categorical optimization; Multiobjective optimization; Genetic algorithms; NSGA-III; MOEA D-IEpsilon; Grand Strategy Games; Partitioning; Multiplayer Games;

    Abstract : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. READ MORE

  4. 9. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ruobing Li; [2022]
    Keywords : CPU Offloading; Ethernet; FPGA; TCP IP; Verilog; Xilinx 7 Series; CPU Avlastning; Ethernet; FPGA; TCP IP; Verilog; Xilinx 7 Series;

    Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE

  5. 10. Compiling SDL Multiplayer Games to WebAssembly with Emscripten for use in Web Browsers

    University essay from KTH/Hälsoinformatik och logistik

    Author : Oscar Falkmer; Martin Norrman; [2022]
    Keywords : Webassembly; WASM; Emscripten; C; web application; web server; WebSocket; SDL; SDL_Net; compiling; Webassembly; Wasm; Emscripten; C; webbaplikation; webbserver; WebSocket; SDL; SDL_Net; kompilera;

    Abstract : Collecting and deploying online games made by inexperienced developers can behard. This is something KTH (Royal Institute of Technology) has a problem withpertaining to a course involving SDL and SDL_Net programming. A good solutionto this problem is to host these games on a website. READ MORE