Essays about: "Non-diegetic sound"
Showing result 1 - 5 of 6 essays containing the words Non-diegetic sound.
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1. Diegetic Source Music & Non-diegetic Underscore: Dramatic Effects on a Romantic Scene
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : The diegetic and non-diegetic functions that exist when dealing with music for film can affect the way that viewers perceive scenes and characters. It is therefore important to be well informed about what effect these two functions can have on the viewers as a sound designer. READ MORE
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2. Pre-Existing Film Music Re:sourced : Technical Aspects and Narratological Implications of Audible Diegetic Transitions in Joker and Other Films
University essay from Uppsala universitet/Institutionen för musikvetenskapAbstract : This thesis concerns itself with a phenomenon found in film music that can be described as audible diegetic transitions. In short, an audible diegetic transition occurs when film music shifts from one implied musical placement to another by changing its presented sound quality. READ MORE
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3. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. READ MORE
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4. Non-diegetic film music as a narrative agency in Christopher Nolan's Interstellar (2014)
University essay from Lunds universitet/FilmvetenskapAbstract : This study sets out to investigate the non-diegetic music in Christopher Nolan’s Interstellar (2014) in order to highlight its implicit narrative functions and meanings. The theoretical approach consists of semiotic concepts such as ‘Cognitive denotative’ and ‘Cognitive connotative’ functions by Emilio Audissino, ‘Myth’ and ‘Anchorage’ by Barthes as well as Claudia Gorbman’s ‘Connotative Cueing’. READ MORE
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5. Follow the Raven : A Study of Audio Diegesis within a Game’s Narrative
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive VR-experience are popping up. Words such as immersion and presence has quickly become buzzwords that’s often used to describe a VR-game or experience. This interactive simulation of reality is literally turning people’s heads. READ MORE