Essays about: "Occlusion culling"
Found 5 essays containing the words Occlusion culling.
-
1. Optimizing Environment Mapping in Redway3D
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Many contemporary types of 3D design software use some form of environment mapping, where the environment surrounding the 3D object is rendered to create a panoramic view similar to what we would see in the real world. This not only serves to make the scene look more realistic, but also helps to calculate light effects within the scene. READ MORE
-
2. Enhanced Immersion in Augmented Reality Applications
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : This thesis will examine and evaluate different mechanics that could be used in games using augmented reality. Augmented reality, the technology used to integrate computer-generated images with the real world environment, allows developers to enhance a user's gaming experience. READ MORE
-
3. Occlusion Culling on the GPU : Inner Conservative Occluder Rasterization
University essay fromAbstract : Context. Many occlusion culling algorithms have to cope with the task of balancing performance and accuracy. While it is desirable to accurately identify all occluded scene objects, settling with a rough estimate is often more beneficial for the overall performance. READ MORE
-
4. Complex Transformative Portal Interaction
University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknikAbstract : Context. A portal in computer graphics is an opening which connects two spaces together. Portals can be used for occlusion culling for indoor environments or wormhole-like effects. This thesis address the latter and focus on how objects interact with such portals. READ MORE
-
5. Evaluation of Object-Space Occlusion Culling with Occluder Fusion
University essay from Akademin för innovation, design och teknikAbstract : In this report, an object-space solution to occluder fusion of OBB occluders is explored. Two different approaches are considered were the object-space fusion is reduced to a 2D problem. The first approach finds axis-aligned silhouettes within the projection of occluder OBBs which are then fused together creating large axis-aligned silhouettes. READ MORE