Essays about: "Smartphone applications"

Showing result 1 - 5 of 193 essays containing the words Smartphone applications.

  1. 1. Android Malware Detection Using Machine Learning

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Rahul Sai Kesani; [2024]
    Keywords : Malware; Machine Learning; Random Forest; Sequential Neural Network.;

    Abstract : Background. The Android smartphone, with its wide range of uses and excellent performance, has attracted numerous users. Still, this domination of the Android platform also has motivated the attackers to develop malware. The traditional methodology which detects the malware based on the signature is unfit to discover unknown applications. READ MORE

  2. 2. Digital Forensic Analysis of Snapchat and BeReal : In Search of Artifacts

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Philip Persson; [2023]
    Keywords : Digital Forensics; Snapchat; BeReal; Social media forensics;

    Abstract : Snapchat and BeReal are popular social media platforms focused on photo sharing and instant messaging. A tool often used in police investigations is the analysis of communication, this includes different electronic devices and smartphone devices. READ MORE

  3. 3. A Comparison Between Implementations of Cryptographic Algorithms and Their Efficiency in Smartphone Computing Environments : Exploring the Performance Trade-offs of Performing Cryptographic Work in Different Smartphone Development Frameworks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ossian Dillner; [2023]
    Keywords : Cryptography; Security; Privacy; Smartphones; Kryptografi; Säkerhet; Integritet; Smartphones;

    Abstract : In the recent decade concern for privacy has massively increased in the public consciousness. As a result of this development, demand for end-to-end secure communications in all manner of applications has also seen a rapid increase. This development can however often be at odds with other consumer demands. READ MORE

  4. 4. Investigating Users' Quality of Experience in Mobile Cloud Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Markus Blomqvist; [2023]
    Keywords : Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Abstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE

  5. 5. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Feiye Yin; [2023]
    Keywords : mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Abstract : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. READ MORE