Essays about: "Spatial audio"
Showing result 21 - 25 of 42 essays containing the words Spatial audio.
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21. Comparison between binaural reproduction methods for auditory distance perception in virtual reality
University essay from Luleå tekniska universitet/Medier, ljudteknik och teaterAbstract : In recent years, virtual reality (VR) has become more common within the media industry and with its increasing popularity, spatial audio reproduction methods such as ambisonics have got more attention. But how humans perceive auditory events in VR is an ongoing research topic and there is a need for keep evaluating the reproduction methods used for it. READ MORE
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22. Filtering with spatial parameters in B-format audio streams
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : The B-format is an audio format capable of reproducing full spherical surround audio, meaning sounds can appear as if coming from any direction around the listener. This thesis investigates an approach to quantify and manipulate the spatial information carried in B-format audio signals. READ MORE
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23. A Comparison Of Two Commercially Available Alternatives For Spatializing Audio Over Headphones In A Game Setting
University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teaterAbstract : The video game industry is experiencing tremendous growth and developing games that stand out against the competition requires ever increasing production budgets. Graphics have been a selling point for video games for a long time, resulting in huge technical advancements in visuals. READ MORE
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24. Follow the Raven : A Study of Audio Diegesis within a Game’s Narrative
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive VR-experience are popping up. Words such as immersion and presence has quickly become buzzwords that’s often used to describe a VR-game or experience. This interactive simulation of reality is literally turning people’s heads. READ MORE
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25. Parametric Coding for Spatial Audio
University essay from KTH/MWL Marcus Wallenberg LaboratorietAbstract : This thesis presents a stereo coding technique used as an extension for the Enhanced Voice Services (EVS) codec [10] [8]. EVS is an audio codec recently standardized by the 3rd Generation Partnership Project (3GPP) for compressing mono signals at chosen rates from 7.2 to 128 kbit/s (for xed bit rate) and around 5.9 kbit/s (for variable bit rate). READ MORE