Essays about: "Technology heritage"
Showing result 16 - 20 of 119 essays containing the words Technology heritage.
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16. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom
University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE
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17. Cloud Computing and the GLAM sector : A case study of the new Digital Archive Project of Åland Maritime Museum.
University essay from Uppsala universitet/Institutionen för ABMAbstract : This thesis examines the benefits and drawbacks of cloud computing technology within the GLAM (Galleries, Libraries, Archives, and Museums) sector of Sweden and Finland. It employs the case study of the recently developed and launched Digital Archive Project at Åland Maritime Museum which leveraged the Amazon Web Services (AWS) technology stack to provide a cloud-based digital platform for the museum's archival materials. READ MORE
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18. SUSTAINABLE HERITAGE LIGHTING DESIGN WITH MODERN TECHNOLOGY
University essay from KTH/LjusdesignAbstract : The research aims to explore the effective utilization of drone technology for visually narrating a story. By analyzing lighting techniques and design strategies, insights will be provided into lighting practices that address the current energy and climate crisis. READ MORE
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19. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland
University essay from Uppsala universitet/Institutionen för ABMAbstract : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. READ MORE
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20. Rock Art in Technicolour Exploring Augmented Reality as an Accessibility Tool for Rock Art in Tanum World Heritage
University essay from Göteborgs universitet/Institutionen för kulturvårdAbstract : This thesis explores the impact of implementing Augmented Reality (AR) technology in Tanum World heritage from the perspective of access to heritage and the value of digital heritage. Sweden has some of the best-preserved Bronze Age rock art worldwide, with more than 20,000 rock art sites around the country. READ MORE