Essays about: "Video Assets"
Showing result 1 - 5 of 17 essays containing the words Video Assets.
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1. Applying ChatGPT in AI-based dynamic video game narrative generation system
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. READ MORE
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2. The effect of red-light sources on the player experience of a horror game level
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE
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3. Happy, risky assets: Uncertainty and (mis)trust in non-fungible token (NFT) conversations on Twitter
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : Background: Non-fungible token (NFT) trade has grown drastically over recent years. While scholarship on the technical aspects and potential applications of NFTs has been steadily increasing, less attention has been directed to the human perception of or attitudes toward this new type of digital asset; in particular, about potential concerns that users may have around the use of NFTs. READ MORE
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4. UI of Search on Video Assets: Development of Advanced Features
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : In the cloud based video post-production industry, video files possessing large amounts of metadata is very common. When working with such files, a search interface with functionality that takes advantage of this data, with functions such as filtering, creating specific queries, and searching for the videos content, could greatly increase the ease of use of handling a large amount of files. READ MORE
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5. BIAS - A Unity Asset for Procedurally Generating Cities
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. READ MORE