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Showing result 1 - 5 of 156 essays matching the above criteria.

  1. 1. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Iuliana Mihaela Badica; [2023-10-10]
    Keywords : Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Abstract : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. READ MORE

  2. 2. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE

  3. 3. Regression with Bayesian Confidence Propagating Neural Networks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Raghav Rajendran Bongole; [2023]
    Keywords : Machine Learning; Neural Networks; Brain-like computing; Bayesian Confidence Propagating Neural Networks; Maskininlärning; neurala nätverk; hjärnliknande datorer; Bayesian Förtroendespridande neurala nätverk;

    Abstract : Bayesian Confidence Propagating Neural Networks (BCPNNs) are biologically inspired artificial neural networks. These networks have been modeled to account for brain-like aspects such as modular architecture, divisive normalization, sparse connectivity, and Hebbian learning. READ MORE

  4. 4. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  5. 5. Observability in Machine Learning based Intrusion Detection Systems for RPL-based IoT

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Malin Strand; [2023]
    Keywords : ;

    Abstract : As IoT devices become more and more present in our daily lives, security in IoT networks has become a major concern. A promising approach for detecting attacks is the use of machine learning based Intrusion Detection Systems (IDSs). The attack studied in this thesis is the blackhole attack, an attack causing parts of the network to disconnect. READ MORE