Essays about: "animation characters"
Showing result 1 - 5 of 42 essays containing the words animation characters.
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1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE
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2. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. READ MORE
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3. Particle-Oriented Bounding Box Skeletal Animation in real-time applications
University essay from Blekinge Tekniska HögskolaAbstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE
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4. Creating a model for the process of designing a character that the player may form an attachment to
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. READ MORE
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5. Turning Green : Tracing the Thread of Clothing and Class in The House (2022)
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : By use of qualitative, semiotic analysis of screenshots taken from Part I of the three-part anthologyfilm The House (2022), an adult stop-motion animation using puppets, the clothing of the charactersis analysed to examine how they convey class and power based on theory by Stuart Hall, PierreBourdieu, Beverly Skeggs and Marita Sturken & Lisa Cartwright. The text further uses fashionhistory to contextualise and interpret visual references to British monarchs Elizabeth I and Henry VIII. READ MORE