Essays about: "animation characters"

Showing result 1 - 5 of 42 essays containing the words animation characters.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  2. 2. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Mikael Ytterstedt; [2023]
    Keywords : Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Abstract : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. READ MORE

  3. 3. Particle-Oriented Bounding Box Skeletal Animation in real-time applications

    University essay from Blekinge Tekniska Högskola

    Author : Simon Strand; Karlos Napa Häger; [2023]
    Keywords : Skeletal Animation; Particle; Velocity; Collision;

    Abstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE

  4. 4. Creating a model for the process of designing a character that the player may form an attachment to

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ivan Kholod; Teemu Laiho; [2022]
    Keywords : Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Abstract : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. READ MORE

  5. 5. Turning Green : Tracing the Thread of Clothing and Class in The House (2022)

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Jenny Lindholm; [2022]
    Keywords : Semiotic Analysis; Class; Costume Design; Fashion History; Clothes; Puppet Animation;

    Abstract : By use of qualitative, semiotic analysis of screenshots taken from Part I of the three-part anthologyfilm The House (2022), an adult stop-motion animation using puppets, the clothing of the charactersis analysed to examine how they convey class and power based on theory by Stuart Hall, PierreBourdieu, Beverly Skeggs and Marita Sturken & Lisa Cartwright. The text further uses fashionhistory to contextualise and interpret visual references to British monarchs Elizabeth I and Henry VIII. READ MORE