Essays about: "augmented reality technology"

Showing result 1 - 5 of 333 essays containing the words augmented reality technology.

  1. 1. Machine Learning for Spatial Positioning for XR Environments

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Khaled Alraas; [2024]
    Keywords : Extended Reality; Machine Learning; Sensor Fusion; Spatial Data Accuracy Virtual Productions; Augmented Reality; Virtual Reality; Real-time Camera Tracking; Location-Based Services; Gaming Platforms; Sensor Integration;

    Abstract : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. READ MORE

  2. 2. Automatic Semantic Segmentation of Indoor Datasets

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sai Swaroop Rachakonda; [2024]
    Keywords : Semantic Segmentation; Annotation; SLAM; Indoor datasets; YOLO V8; DETIC; Segment Anything Model.;

    Abstract : Background: In recent years, computer vision has undergone significant advancements, revolutionizing fields such as robotics, augmented reality, and autonomoussystems. Key to this transformation is Simultaneous Localization and Mapping(SLAM), a fundamental technology that allows machines to navigate and interactintelligently with their surroundings. READ MORE

  3. 3. Re-design and usability improvement of Arvue : an AR application displaying house models in their real context

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Maja Edström; [2024]
    Keywords : UX; Interaction Design; Usability; Augmented Reality; AR; UX; Interaktionsdesign; Användarvänlighet; Augmented Reality; AR;

    Abstract : Building your own house may be the biggest decision and greatest investment of your life, which calls for an informed decision regarding the house design. However, two-dimensional drawings may lack external context and might, for untrained eyes, not communicate how the house will look on its intended site. READ MORE

  4. 4. The State of Live Facial Puppetry in Online Entertainment

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Lisa Gren; Denny Lindberg; [2024]
    Keywords : Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Abstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE

  5. 5. FACEBOOK IS NOW META. Meta's corporate sociotechnical imaginary and the discursive construction of the Metaverse as the social platform of the future

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Marc Castell; [2023-11-22]
    Keywords : corporate sociotechnical imaginary; corporate communication; future narratives; Metaverse; platform capitalism; strategic narratives; Sociology of Knowledge Approach to Discourse;

    Abstract : The interpretive discourse-analytic framework of the Sociology of Knowledge Approach to Discourse is used to analyze how Meta's senior executives discursively frame the use of augmented reality and virtual reality in order to position the Metaverse as the next social platform during Connect 2021. The findings suggest five interpretive schemas that characterize the Metaverse as a social platform of the future: (a) the Metaverse as the next version of the Internet; (b) the Metaverse as a facilitator of presence and a connector of people; (c) the Metaverse as a marketplace in the Metaverse economy; (d) the Metaverse as a ubiquitous place in our daily lives; and (e) the Metaverse as a space designed in a responsible manner. READ MORE