Essays about: "battlefield"

Showing result 6 - 10 of 65 essays containing the word battlefield.

  1. 6. “I, a woman will fight them for you.” : An intersectional analysis of Lady Zhurong, the only woman to lead an army into battle in The Romance of the Three Kingdoms

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Stina Hinderson; [2023]
    Keywords : Romance of the Three Kingdoms; Lady Zhurong; Nanman; Chinese literature; female character; female general; 三国演义,祝融夫人,南蛮,文学,女性角色,女将;

    Abstract : Beside the innumerable male characters in the Chinese classic, The Romance of The Three Kingdoms, there is one female general: Lady Zhurong (祝融夫人). This thesis addresses the research gap in studying the unique case of Lady Zhurong, the only woman in the novel that leads an army in battle. READ MORE

  2. 7. Masculinity Beyond the Battlefield: Exploring Masculinities inside the Swedish Armed Forces and its Connection to the Private Sphere

    University essay from Lunds universitet/Statsvetenskapliga institutionen

    Author : Anton Janzén; [2023]
    Keywords : Masculinities; Hegemonic Masculinities; SwAF; Militarized Masculinities; Civil Life; Law and Political Science;

    Abstract : The objective of this thesis is to analyse how masculinities inside the SwAF are manifested as well as how these affect the civil life of male soldiers. This is achieved by using a set of individual case studies where semi-structured interviews serve as the main data. READ MORE

  3. 8. Comparison of ’Fog of War’ models in digital wargames : Using Entity-Component-System architecture and ArcGIS

    University essay from KTH/Hälsoinformatik och logistik

    Author : Karim Osama Obeia; Agata Łucja Wójcik; [2023]
    Keywords : Fog of War; Wargame; Line of Sight; ECS; Entity Component System; ArcGIS; Krigsdimma; Krigsspel; Siktlinje; ECS; Entity Component System; ArcGIS;

    Abstract : Fog of War is a term for uncertainty in situational awareness. Fog of War is an essential part of a wargame which causes the participating units’ perception of the environment to be distorted and altered. Introducing a certain amount of uncertainty helps to better mimic the situation on the battlefield. READ MORE

  4. 9. Data Harvesting and Path Planning in UAV-aided Internet-of-Things Wireless Networks with Reinforcement Learning : KTH Thesis Report

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yuming Zhang; [2023]
    Keywords : Unmanned aerial vehicle; the Internet of Things; data harvesting; obstacle avoidance; path planning; deep reinforcement learning; Obemannat luftfordon; sakernas internet; datainsamling; undvikande av hinder; vägplanering; djup förstärkningsinlärning;

    Abstract : In recent years, Unmanned aerial vehicles (UAVs) have developed rapidly due to advances in aerospace technology, and wireless communication systems. As a result of their versatility, cost-effectiveness, and flexibility of deployment, UAVs have been developed to accomplish a variety of large and complex tasks without terrain restrictions, such as battlefield operations, search and rescue under disaster conditions, monitoring, etc. READ MORE

  5. 10. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sofia Mitsigkola; [2023]
    Keywords : game design; player experience; UX; mechanics; social interaction; PvPvE; survival shooters; ethnography; annotated portfolios; interaction design;

    Abstract : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. READ MORE