Essays about: "cybersjuka"

Found 3 essays containing the word cybersjuka.

  1. 1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christian K. K. Lindberg; [2023]
    Keywords : cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Abstract : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. READ MORE

  2. 2. Moving Beyond Two Dimensions : An Evaluation of Four Different Three-Dimensional Locomotion Interfaces for Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Erik Meurk; [2023]
    Keywords : virtual reality; locomotion; three dimensional; virtuell verklighet; rörelse; tre dimensioner;

    Abstract : This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Slider, Teleport, Point & Tug, and Arm-Cycle. The study employed a mixed methods approach to assess their performance using a token-collecting task in a virtual environment with obstacles, focusing on efficiency, spatial awareness, usability, task load, presence, and cybersickness. READ MORE

  3. 3. How can the control and interaction principles be improved for games in virtual reality : A qualitative study to create interaction design guidelines that limits the effect of cybersickness

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Carl-Arvid Ewerbring; [2015]
    Keywords : virtual reality; VR; interaction; controls; cybersickness; design; interaction design; immersion; presence; guideline; framework analysis;

    Abstract : With new VR devices entering the consumer space, the interest in the industry is growing immensely. There is currently limited information regarding controls and cybersickness in VR and the available recommendations are narrow in their nature. READ MORE