Essays about: "exercise game"

Showing result 16 - 20 of 27 essays containing the words exercise game.

  1. 16. Development and Evaluation of Virtual Reality Heart Rate Variability Biofeedback Application

    University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Author : Zihao Tang; [2018]
    Keywords : Biofeedback; Heart Rate Variability; Application; Virtual Reality;

    Abstract : Background: Reduced heart rate variability is an important factor in evaluation of autonomic nervous system and diseases. Resonance frequency breathing is a non-invasive and effective training method for increasing heart rate variability. Turing this breathing exercise into a video game is an efficient way to reduce training time and vapidity. READ MORE

  2. 17. Teaching Concurrency in a Modern Manner, Flipped Classroom or Game-Based Learning

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Bobby Murphie; Mattias Hansen; [2018]
    Keywords : Teaching; Learning; Multithreading; Concurrency; Game-based learning; Flipped classroom;

    Abstract : Mycket forskning har gjorts för att hitta förbättrade sätt att lära ut concurrency. Allt från visualiseringsverktyg till spel-baserad inlärning och flippat klassrum. Dock så saknas forskning som jämför metoder och modeller som lär ut concurrency. READ MORE

  3. 18. Can gameification motivate exercise : A user experiment regarding a normal exercise app compared to a gamified exercise app

    University essay from Blekinge Tekniska Högskola

    Author : Jonathan Sundberg; [2018]
    Keywords : gameification; exercise; motivation; health; exercise; virtual progression; experiment;

    Abstract : Background. Regularly exercising is difficult, some people stop exercising either due to it not being fun or they might not see any results of the effort they put in. Exercise and gaming or also know as exergaming, is a way to combine the fun entertainment of games with the health benefits of exercise. Objectives. READ MORE

  4. 19. History Hunt : Raising User’s Curiosity towards Places of Historical Value using Narrative-driven, Location-based Augmented Reality

    University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)

    Author : Eric Olsson; [2017]
    Keywords : augmented reality; human-computer interaction; geolocation; narrative; historical information; Förstärkt verklighet; navigationssystem; applikation; narrativ; historisk information; människa-datorinteraktion;

    Abstract : Today our society is greatly built on modern technologies. In most parts of the world itis a social standard to have access to a smartphone and the Internet. Being able to keepin touch with others, consuming information, or being entertained independent of placeand time are assumed standards. READ MORE

  5. 20. The Image Game: An Explanatory Case Study on Soft Power as a Strategic Ulterior Motive in Chinese Football

    University essay from Lunds universitet/Statsvetenskapliga institutionen

    Author : Hanna Winberg; [2017]
    Keywords : Soft Power; China; Chinese Football; Hard and Soft Resources; Sports; Law and Political Science;

    Abstract : In the 21st century more states are realizing the benefits with hosting “Sports Mega-Events” such as the Olympic Games or the FIFA World Cup. These events create an opportunity for a country to spread a carefully selected image and to gain influence and attraction in the international arena, or in other words, to exercise soft power. READ MORE