Essays about: "first-person experiments"
Showing result 1 - 5 of 7 essays containing the words first-person experiments.
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1. Menstrual health : Design tensions in raising awareness of the impacts of environmental pollution
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Pollutants can harm menstrual health, and raising awareness of this is vital. This study is a research-through-design project that aims to investigate the design qualities of interactive technologies that aim to raise this kind of awareness. This study used first-person experiment method to design and develop cultural probes. READ MORE
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2. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. READ MORE
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3. The Impact of Indirect Social Gaze in Competitive Multiplayer Games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Eye-tracking has increasingly been used in games to enhance the experience and make them more accessible to a wider audience. The technology has also previously been found to give a higher sense of social presence and immersion. Objectives. READ MORE
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4. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games
University essay from Jönköping University/Tekniska HögskolanAbstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE
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5. If It’s Fun, It’s Fun : Deep Reinforcement Learning In Unreal Tournament 2004
University essay fromAbstract : This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL agent) that strives towards optimality within the First Person Shooter game Unreal Tournament 2004 (UT2004). The DeepRL agent used in the experiments was created and then trained within this game against the AI agent which comes with the UT2004 game (known here as a trivial UT2004 agent). READ MORE