Essays about: "first-person shooters"
Showing result 1 - 5 of 6 essays containing the words first-person shooters.
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1. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. READ MORE
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2. Implementation And Evaluation Of Hit Registration In Networked First Person Shooters
University essay from Linköpings universitet/InformationskodningAbstract : Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. READ MORE
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3. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games
University essay from Jönköping University/Tekniska HögskolanAbstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE
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4. “3-1, shut your flash” : How shooter games convey agency
University essay from Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)Abstract : This study aims to understand how games teach the player how to enact agency within them. Agency refers to the ability of the player to actively interact with the world around them, and understand the circumstances and results of those actions. READ MORE
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5. Digital Landscapes of Imperialism - US Intervention in Video Games
University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studierAbstract : Within the cultural imaginary of video games, armed conflicts have always occupied a central space. Their subject material, as well as technologies and visual techniques, are often based on historical and present-day conflicts, often involving US Armed Forces, subcontractors or intelligence agents. READ MORE