Essays about: "game music"
Showing result 11 - 15 of 41 essays containing the words game music.
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11. Co-working in an experiencescape - A case study on the consumption in a co-working space combined with a restaurant and café
University essay from Göteborgs universitet/Graduate SchoolAbstract : The aim of this thesis is to contribute to an understanding of the consumption taking place in a co-working space that is combined with a restaurant and café. The research on such combinations is still sparse and previous literature on co-working and co-working spaces is therefore used in combination with a model which understands physical spaces as experiencescapes. READ MORE
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12. Chromatic Function Analysis- An instrument for improvisation
University essay from Göteborgs universitet/Högskolan för scen och musikAbstract : The purpose of this investigation is to become a better improviser at the organ. I will use, The Chromatic Function Analysis Model, abbreviated as TCFAM, as a method to deconstruct material and later reconstruct material, on which I will make improvisations. READ MORE
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13. Exploring new interaction possibilities for video game music scores using sample-based granular synthesis
University essay from Luleå tekniska universitet/Medier, ljudteknik och teaterAbstract : For a long time, the function of the musical score has been to support activity in video games, largely by reinforcing the drama and excitement. Rather than leave the score in the background, this project explores the interaction possibilities of an adaptive video game score using real-time modulation of granular synthesis. READ MORE
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14. The unexplored power of buzz in the video game industry
University essay from Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskapAbstract : Background: The global video game industry is today bigger than both the film- and music industry and is subject to a lot of competition. Companies are always looking for alternative ways to reach consumers and buzz is identified as a crucial success factor by many scholars. READ MORE
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15. The Player as a Conductor : Utilizing an Expressive Performance System to Create an Interactive Video Game Soundtrack
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Music is commonly applied in art and entertainment to enhance the emotional experience. In video-games and other non-linear mediums this task must be achieved dynamically at run-time, as the timeline of events is unknown in advance. READ MORE