Essays about: "game popular"

Showing result 1 - 5 of 173 essays containing the words game popular.

  1. 1. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products

    University essay from Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)

    Author : Sweta Singh; [2024]
    Keywords : lactic acid bacteria; solid-state fermentation; Alaria esculenta; Saccharina latissima; seaweed fermentation; biotechnology; Technology and Engineering;

    Abstract : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. READ MORE

  2. 2. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Oscar Holst; [2023-02-01]
    Keywords : game-based learning; language learning; literacy;

    Abstract : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. READ MORE

  3. 3. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    University essay from Blekinge Tekniska Högskola

    Author : Rebecca Künkel; Caroline Elsass; [2023]
    Keywords : Procedural content generation; procedural texturing; stylized;

    Abstract : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. READ MORE

  4. 4. Deep Reinforcement Learning in Games Based on Extracted Features

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emilia Sjögren; Erika Weidenhaijn; [2023]
    Keywords : ;

    Abstract : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. READ MORE

  5. 5. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Fredrik Nilsson; [2023]
    Keywords : Dungeons Dragons; EFL Classroom; Upper Secondary School; World-building; Mental Imagery; Immersion; Visualization;

    Abstract : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. READ MORE