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Found 2 essays matching the above criteria.

  1. 1. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Keywords : E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Abstract : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. READ MORE

  2. 2. Implementing a gamified e-learning platform to teach softskills to bachelor students

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Oscar Sandberg; Jakob Sjöqvist; [2022]
    Keywords : E-learning; gamification; gamified e-learning platform;

    Abstract : The importance of e-learning has increased rapidly in recent years and most recently because of Covid-19 and the restrictions posted by governments worldwide. In addition, studies have shown that gamification can be used to increase engagement, motivation, and learning outcomes. READ MORE