Essays about: "gamified elements"

Showing result 1 - 5 of 47 essays containing the words gamified elements.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Author : Lilian Schleret; [2024]
    Keywords : Gamification; Malmberget; Geometallurgy; Synthetic model;

    Abstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE

  2. 2. A Contributor’s Journey: Exploring the Motivational Factors for Online Knowledge Sharing in a Gamified Environment

    University essay from Lunds universitet/Institutionen för informatik

    Author : Benedikt Keil; Patrick Senger; [2023]
    Keywords : Business and Economics;

    Abstract : This research aims to investigate the motivational aspects of gamification elements on the in-ter-organizational knowledge-sharing platform, Stack Overflow. The study addresses the gaps in existing research by providing an in-depth analysis of gamification elements' effects and exploring top contributors' motivation to share knowledge. READ MORE

  3. 3. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Keywords : E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Abstract : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. READ MORE

  4. 4. Gamifying sustainability : A qualitative study on how gamified services can create a sustainable purchase behaviour among women.

    University essay from Umeå universitet/Företagsekonomi

    Author : Marcus Rundlöf; Victoria Öberg; [2023]
    Keywords : Consumer behavour; Marketing;

    Abstract : Gamification, defined as the application of game elements in a non-game environment,has in recent years gained significant influence as a favourable marketing strategy. Gamified services can be found in a variety of markets, ranging from education to wellness, and have the ability to transform low involvement purchases into high ones. READ MORE

  5. 5. How can gamification increase the effectiveness of customer retention? : A case study of ICA’s loyalty application

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Viktor Carlsson; Felix Olofsson; [2023]
    Keywords : Engagement; Gamification; Loyalty; Retention; Octalysis;

    Abstract : This research investigated how the effectiveness of gamification can increase customer retention. Obtaining and maintaining customer retention is a critical challenge for all customer-dependent markets within any industry. READ MORE