Essays about: "impact on online"

Showing result 21 - 25 of 926 essays containing the words impact on online.

  1. 21. Mitigating Unintended Bias in Toxic Comment Detection using Entropy-based Attention Regularization

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fabio Camerota; [2023]
    Keywords : XLNet; BERT; Toxic Comment Classification; Entropy-based Attention Regularization; XLNet; BERT; Toxisk Kommentar Klassificering; Entropibaserad uppmärksamhetsreglering;

    Abstract : The proliferation of hate speech is a growing challenge for social media platforms, as toxic online comments can have dangerous consequences also in real life. There is a need for tools that can automatically and reliably detect hateful comments, and deep learning models have proven effective in solving this issue. READ MORE

  2. 22. Development of a web application with focus on navigability : How is the usability on a web application for E-commerce of plants and cuttings affected by its navigability?

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Johan Christiansson; Silje Graarud; Lovisa Ivarsson; Torsten Liljedahl; Klara Nylén; Selma Renqvist; Olof Swedberg; Philip Wissinger; [2023]
    Keywords : navigability; usability; web application;

    Abstract : The purpose of this project was to determine how the experienced navigability of a web application affects its usability. In order to further investigate this, a web application called Sprouty was created, an easy-to-use web application that promotes individuals to buy and sell pre-owned plants and cuttings. READ MORE

  3. 23. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  4. 24. Hide or Embrace Drawbacks? - A Quantitative Study of the Impact of Two-Sided Messaging in the Online Secondary Marketplace Setting

    University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Sofie Bixo; Tyra Löthman; [2023]
    Keywords : Purchase intention; Facebook Marketplace; Second-hand buying; Theory of Planned Behaviour; Two-sided messaging;

    Abstract : In recent years, online secondary marketplace platforms have experienced rapid growth as both sustainability concerns and the demand for second-hand products have increased substantially. Despite this considerable growth, second-hand marketplaces have remained relatively understudied. READ MORE

  5. 25. Geospatial Analysis Of Public Green And Estimation Of Maintenance Cost

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Sadaf Zohra; Anitha Rajasekaran; [2023]
    Keywords : Data Analysis; GIS; Design Science Research; Geographical Information Systems; Software Engineering; Spatial Data;

    Abstract : In accordance with the guidelines set forth by PBSGEO, this study aims to highlight the significance of public greenspaces within cemeteries and to propose cost-saving solutions for graveyard maintenance. This research employs a Design Science approach to examine the impact of various factors, including geospatial data, on cemetery maintenance costs. READ MORE