Essays about: "informatics in education"
Showing result 11 - 15 of 15 essays containing the words informatics in education.
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11. IMPORTANCE OF SOCIAL NETWORKING FOR STUDENT PARTICIPATION IN EDUCATION IN TANZANIA
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : The web 2.0 technology and its associated social networks have brought tremendous effects in each day life. The effect is now reaching the educational settings due to online increasing activities. Indeed, new ways of learning have started to attract the ongoing debate for inclusion web 2. READ MORE
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12. Alumni as Lifelong Learners Towards a Business Model for Lifelong Learning in Higher Education
University essay from Lunds universitet/Institutionen för informatikAbstract : Lifelong Learning (LLL) involves the formal and informal education and learning of individuals and by extension society in a bid to function efficiently in today’s knowledge world. This Learning is not limited by age, race, or other susceptible circumstances; it is instead encouraged and seen in the contexts of adult learning, continuing learning, and work/ professional learning. READ MORE
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13. Instant Messaging in distance education
University essay from Lunds universitet/Institutionen för informatikAbstract : Instant messaging has become widely used in many instances. The concept of synchronous communication changed the terms of communication in distance education. READ MORE
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14. The role of Web 2.0 tools in collaborative learning
University essay from Lunds universitet/Institutionen för informatikAbstract : Web 2.0 is a debatable term and draws much argument. In spite of one’s opinion towards the term, Web 2.0 tools such as blogs, wikis, podcasts and RSS feeds are enormously used in learning environments. READ MORE
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15. v-Business model in virtual world: Second Life case study
University essay from Lunds universitet/Institutionen för informatikAbstract : Virtual worlds are online communities in which individuals are able to interact with each other in real time. Growing rapidly since 1996, the population of these virtual worlds has become several millions. READ MORE