Essays about: "interactive research"
Showing result 41 - 45 of 645 essays containing the words interactive research.
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41. Predicting Biomarkers/ Candidate Genes involved in iALL, using Rough Sets based Interpretable Machine Learning Model.
University essay from Uppsala universitet/Institutionen för biologisk grundutbildningAbstract : Acute lymphoblastic leukemia is a hematological malignancy that gains a proliferative advantage and originates in the bone marrow. One of the more common genetic alterations in ALL is KMT2A-rearrangement which constitutes 80% of the cases of ALL in infants. READ MORE
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42. Teaching L2 grammar : A study of teachers’ beliefs on frequency, methods and approaches of teaching English grammar in Swedish schools.
University essay from Stockholms universitet/Engelska institutionenAbstract : The aim of this thesis was to study English teachers' approaches, methods and beliefs that link to teaching grammar to students in Sweden. The research has revolved around how frequently grammar is taught, what approaches are used and what methods are favored by English teachers in Swedish secondary and upper secondary schools. READ MORE
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43. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE
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44. Virtual vistas : exploring the art of in-game photography presence on social media
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : This thesis delves into the emerging field of virtual photography, an artistic form seamlessly integrated into the digital landscapes of video games. Investigating the intricate relationship between the virtual and the tangible, the study meticulously analyzes in-game photographs to unveil the subtleties often overlooked, decoding implied meanings. READ MORE
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45. Get in the Game : A study on social media marketing activities to achieve market access and enhance mainstream adoption of blockchain gaming
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Gaming is booming, and over the past few years, blockchain games have found their way into this market. These games operate in a highly competitive environment, where marketing is vitally important for their success. READ MORE