Essays about: "interactive research"

Showing result 36 - 40 of 645 essays containing the words interactive research.

  1. 36. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

    University essay from Uppsala universitet/Institutionen för geovetenskaper

    Author : Joakim Kvist; [2023]
    Keywords : Commercial video games; Crisis of the imagination; Escape Velocity; Future Scenarios; Sustainable Development; Worldmaking Interactions;

    Abstract : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. READ MORE

  2. 37. The effect of time pressure on human behavior regarding phishing susceptibility : Human aspects in information security

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Muhammad Abbas Khan Abbasi; [2023]
    Keywords : Cybersecurity behavior; phishing susceptibility; cybersecurity awareness; time pressure; the human factor;

    Abstract : Human errors are common in the contemporary cyber ecosystem, and in an organization’s cybersecurity chain, humans are considered the weakest link. Cybercriminals exploit human vulnerabilities using sophisticated attacks such as phishing. READ MORE

  3. 38. Customer engagement and co-creation in crowdfunding : Multi-case study on tabletop Kickstarter campaigns

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Michael Polatos; Andrii Kernitskyi; [2023]
    Keywords : Customer engagement; Kickstarter; co-creation co-destruction of value; S-D logic;

    Abstract : Background: Crowdfunding is a new form of financing that has gained popularity among entrepreneurs seeking to fund innovative and creative projects. It involves collecting small amounts of money from a large number of potential backers through specialised websites. READ MORE

  4. 39. Digital Dimension of Luxury Automotive Brands: A multiple case study investigating hedonic value creation online

    University essay from Linnéuniversitetet/Institutionen för marknadsföring och turismvetenskap (MTS)

    Author : Sara Horvath; Betty Sandberg; [2023]
    Keywords : Luxury Brands; Automotive Industry; Value Creation; Hedonic Value; Customer Experience; Digital Touchpoints; Customer Journey;

    Abstract : In recent years, there has been a notable shift in the conventional strategies employed by luxury automotive brands towards a more digitalized customer journey. This shift reflects the changing landscape of consumer behavior and the growing influence of technology in shaping customer experiences. READ MORE

  5. 40. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Andreas Wrife; [2023]
    Keywords : virtual reality; surgical simulations; external ventricular drainage; motion capture; interaction controls; virtuell verklighet; kirurgiska simuleringar; extern ventrikeldränage; motion capture; interaktionskontroller;

    Abstract : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. READ MORE