Essays about: "interactive systems"

Showing result 36 - 40 of 260 essays containing the words interactive systems.

  1. 36. Controlling the Uncontrollable

    University essay from Handelshögskolan i Stockholm/Institutionen för redovisning och finansiering

    Author : Emelie Dagnå; Ebba Petersson; [2022]
    Keywords : Management control systems; Levers of control; Diagnostic; Interactive; Innovation;

    Abstract : This thesis examines how a company's use of the forecasting process impacts the interplay between control and innovation. The study was conducted as a qualitative case study of a digi-physical company working extensively with innovation. READ MORE

  2. 37. Zenth : An Affective Technology for Stress Relief

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Aleksandra Chayleva; [2022]
    Keywords : stress; mental health; affective computing; wearables; interactive technology; physiology;

    Abstract : This master's thesis presents a research-through-design process that explores how can affective, context-aware systems support mental health and minimize stress in young adults during exam periods. This is achieved by designing an interactive system for stress recognition and relief. READ MORE

  3. 38. Generate power, generate art : Experiments with human-powered art, electronic paper and creative coding

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Roni Kaufman; [2022]
    Keywords : Human-computer interaction; Interaction design; Sustainable interaction; Interactive Arts; Media Arts; Människa–datorinteraktion; Hållbar interaktion; Interaktiv konst; Mediekonst;

    Abstract : This is a multidisciplinary project, at the intersection between interaction design, software development and media art. Human-Powered Interactions (HPI) is a field of Human-Computer Interactions (HCI) interested in self-sustainable systems in which power generation and the user interaction are simultaneous, unlike, for example, dynamo torches which have rechargeable batteries. READ MORE

  4. 39. The Nemesis System: How games create stories

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ioana Parosu; Elin Hage; Sofie Magnusson; [2022]
    Keywords : Narrative; storytelling; interactive storytelling; emergent narrative; game mechanics; nemesis system;

    Abstract : This paper analyzes the Nemesis System in Middle Earth: Shadow of War (2017) developed by Monolith Productions and explores the system’s way of creating stories. For years, there has been a debate about whether or not stories belong in games, with supporters on all sides. READ MORE

  5. 40. User consumptions behavior of interactive video platform - A reflective study of Douyin as an E-commerce Platform

    University essay from Lunds universitet/Institutionen för informatik

    Author : Borges Jose Joaquim Paindane; Xiaoqian Lu; [2022]
    Keywords : Interactive Video; E-commence Platform; Douyin; Social Media; Consumption Behavior.; Business and Economics;

    Abstract : Because of the versatility of technological influence and the rapid development of digitalization, interactive social media, such as Tik Tok and Douyin, have brought more consumption possibilities to the market. These social media are merging to innovate some new consumption behaviors by using interactive content to save costs and give users more value. READ MORE