Essays about: "mobile consumption"
Showing result 1 - 5 of 251 essays containing the words mobile consumption.
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1. Digital Front End Algorithms for Sub-Band Full Duplex
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. READ MORE
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2. Investigating Users' Quality of Experience in Mobile Cloud Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE
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3. Comparative Study of the Inference of an Image Quality Assessment Algorithm : Inference Benchmarking of an Image Quality Assessment Algorithm hosted on Cloud Architectures
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : an instance has become exceedingly more time and resource consuming. To solve this issue, cloud computing is being used to train and serve the models. However, there’s a gap in research where these cloud computing platforms have been evaluated for these tasks. READ MORE
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4. Diablo: Immortal, A Pay-to-Win Study
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE
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5. Reconfigurable Intelligent Surfaces : Optimal Positioning and Coverage Improvement
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Med framväxten av framtida mobilgenerationer bortom 5G, studeras nya teknologier för att tillgodose de förväntade kraven för framtida tjänster som Ultra-Reliable Low Latency Communications (URLLC) eller Virtual Reality. Bland dessa teknologier uppstår Reconfigurable Intelligent Surfaces (RIS) som en av de mest lovande på grund av deras förmåga att förbättra kanalen samtidigt som de bara ökar nätverkets energiförbrukning måttligt. READ MORE