Essays about: "mobile"

Showing result 11 - 15 of 3825 essays containing the word mobile.

  1. 11. CAJOLE: ESCOOTER MOBILE APP DESIGN FOR RIDERS IN GOTHENBURG

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Berhane Teklu Mekonen; [2023-03-20]
    Keywords : EScooters; ; Micro-mobility; ; Design Thinking;

    Abstract : Purpose: The overall goal for my project is to design a valuable mobile app that teaches endusers how to ride, behave, and follow traffic rules by applying design thinking methodologies (DT). In addition, a deep understanding of electric scooters users and the intentions of the municipality administration can result in a handy app. READ MORE

  2. 12. Participation, Empowerment and Power Dynamics in the Digitalisation of Agriculture in Sub-Saharan Africa; Ethnographic Research on the Smallholder Farmers’ Use of Mobile Platforms for Agricultural Development in Kenya

    University essay from Göteborgs universitet/Institutionen för globala studier

    Author : Álvar González Bujedo; [2023-02-09]
    Keywords : ICT; Digital Services; Rural Development; Economic Growth; Poverty Alleviation; Social Practice Theory; Site Analysis; Participant Observation.;

    Abstract : Information and Communication Technologies, such as mobile phones, are hoped to contribute to rural development and poverty alleviation in Sub-Saharan Africa. Based on that mobile platforms bundle diverse digital services, including financing, marketing, and value chain management, they are supposed to be of support to smallholder farmers. READ MORE

  3. 13. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Angelica Caridad Hernandez Cerutti; [2023]
    Keywords : ;

    Abstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE

  4. 14. Amplifying Accessibility : Examining accessibility solutions and considerations for visual impairment in mobile applications

    University essay from Uppsala universitet/Datavetenskapens didaktik

    Author : Moana Södergren; Ella Hallgren; [2023]
    Keywords : Accessibility; Accessibility solutions; Visual impairment; Mobile applications; Universal Design Theory; Critical Disability Theory; Accessibility features; Accessibility tech debt; Education and prioritization; Inclusive mobile applications; Social structures and power relations; Tillgänglighet; Tillgänglighetslösningar; Synnedsättning; Mobilapplikationer; Universal Design Theory; Critical Disability Theory; Tillgänglighetsfunktioner; Utbildning och prioritering; Inkluderande mobilapplikationer; Sociala strukturer och maktförhållanden;

    Abstract : Though an increasingly more common occurrence, digital mobile applications are not typically particularly accessible for people with visual impairment. This study investigates the difficulties and consequences faced by developers and visually impaired users when implementing and using accessibility features as well as highlighting the principal considerations when doing so. READ MORE

  5. 15. Employer Branding incongruence : A qualitative study of the relationship between identity formation and employer branding among Gen Z in Sweden

    University essay from Jönköping University

    Author : Emma Steén; Ebba Blomberg; [2023]
    Keywords : Employer branding; Identity formation; Work-life Balance; Fresh-start mindset; mobile technology; Generation Z;

    Abstract : Background:  Employees are the basis upon which a successful firm is built. Today, it is a talents market, and companies must prioritize their employer branding strategies and improve their employee value proposition to attract and retain the best talent. READ MORE