Essays about: "onboarding"
Showing result 6 - 10 of 71 essays containing the word onboarding.
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6. Moving Air : A Comparative Study of Physical Controllers and Hand Tracking in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Onboarding is a procedure used to familiarize new employees with the details of a new industry, and VR and AR training are increasingly being used for role-specific medical field experiences. This study aims to explore the affordances and challenges of a task-specific shaped controller vs. a regular controller in a VR training scenario. READ MORE
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7. Knowledge Transfer Within Integrated Logistics Support at Saab Kockums - A Case Study
University essay from Lunds universitet/InnovationAbstract : Komplex produktutveckling med långa projekttider kräver framgångsrik överföring av kunskap inom och mellan projekt. Avdelningen för integrerat logistikstöd (ILS) vid Saab Kockums Malmö har identifierat ett behov av att överskåda de nuvarande arbetssätten. READ MORE
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8. Improving Discoverability of New Functionality : Evaluating User Onboarding Elements and Embedded User Assistance for Highlighting New Features in a PACS
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The aim of this study was to explore if users of a Picture Archiving and Communication System (PACS) could benefit from User Onboarding elements and Embedded User Assistance (EUA) to discover and learn about new functionality within the system. Five sub-questions, related to perceived intrusiveness, intuitiveness, helpfulness and persuasion, as well as the need to guide users to nested functionality, were explored as well to help answer the research question. READ MORE
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9. MedinAR: A Mobile Augmented Reality Concept for Medication Adherence : A Design Study and Proposal That Investigates Opportunities to Enhance Patients’ Health Literacy
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis investigates the potential of Mobile Augmented Reality (MAR) for improving medication adherence. Empirical research was conducted by interviewing patients, pharmacists, and a homecare worker. READ MORE
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10. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. READ MORE