Essays about: "recent games"

Showing result 11 - 15 of 126 essays containing the words recent games.

  1. 11. Stabilizing Side Effects of Experience Replay With Different Network Sizes for Deep Q-Network

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Simon Granström; [2023]
    Keywords : ;

    Abstract : This report investigates the effects of two different types of batch selection used for traininga Deep Reinforcement Learning agent in games. More specifically, the impact of thedifferent methods were tested for different sizes of Deep Neural Networks while using theDeep Q-Network (DQN) algorithm. READ MORE

  2. 12. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Rivindu Wickramarachchi; [2023]
    Keywords : AI; Atmospheric Horror Elements; Emotions; Machine Learning; Physiological Responses;

    Abstract : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. READ MORE

  3. 13. Geometric Brownian Motion Option Pricing Model for Professional Football Contracts

    University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomi

    Author : Dennis Markovic; Emil Schough; [2023]
    Keywords : Geometric Brownian motion; Football; Investment analysis; Real options;

    Abstract : In recent years, the valuation of football players has gained significant attention, especially in the context of their transfer value in the market. Our investigation explores the application of a Geometric Brownian Motion option pricing model to estimate the transfer value of football players, considering the option-like characteristics of player contracts. READ MORE

  4. 14. Compounding the Problem? : Gated Communities in Climate and Environmental Disaster Fiction

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Ryan Nicholas Walsh; [2023]
    Keywords : Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ecocriticism; post-apocalypse; critical dystopia; climate change criticism; gated community; urban studies; agency; the Other; video game studies; ergodic literature.; Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ekokritik; postapokalyps; kritisk dystopi; klimatfiktion; grindsamhällen; urbana studier; agens; det Andra; spelforskning; ergodisk litteratur.;

    Abstract : The gated community motif occurs frequently within climate and environmental disaster fiction. This thesis investigates its occurrence across three media to establish how the gated community mode of living, as rendered in post-apocalyptic speculative fiction, responds to the threat and consequences of climate and environmental crisis. READ MORE

  5. 15. Humans in the wild : NeRFs for Dynamic Scenes Modeling from In-the-Wild Monocular Videos with Humans

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sanvito Alessandro; [2023]
    Keywords : Clothed Human Reconstruction; Neural Rendering; Neural Radiance Fields; Scene Reconstruction; Computer Vision; Clothed Human Reconstruction; Neural Rendering; Neural Radiance Fields; Scene Reconstruction; Computer Vision;

    Abstract : Recent advancements in computer vision have led to the emergence of Neural Radiance Fields (NeRFs), a powerful tool for reconstructing photorealistic 3D scenes, even in dynamic settings. However, these methods struggle when dealing with human subjects, especially when the subject is partially obscured or not completely observable, resulting in inaccurate reconstructions of geometries and textures. READ MORE