Essays about: "spelforskning"

Found 4 essays containing the word spelforskning.

  1. 1. Compounding the Problem? : Gated Communities in Climate and Environmental Disaster Fiction

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Ryan Nicholas Walsh; [2023]
    Keywords : Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ecocriticism; post-apocalypse; critical dystopia; climate change criticism; gated community; urban studies; agency; the Other; video game studies; ergodic literature.; Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ekokritik; postapokalyps; kritisk dystopi; klimatfiktion; grindsamhällen; urbana studier; agens; det Andra; spelforskning; ergodisk litteratur.;

    Abstract : The gated community motif occurs frequently within climate and environmental disaster fiction. This thesis investigates its occurrence across three media to establish how the gated community mode of living, as rendered in post-apocalyptic speculative fiction, responds to the threat and consequences of climate and environmental crisis. READ MORE

  2. 2. Deep Distributional Temporal Difference Learning for Game Playing

    University essay from Lunds universitet/Matematisk statistik

    Author : Frej Berglind; [2019]
    Keywords : Reinforcement Learning; Deep Learning; Temporal Difference Learning; Distributional Learning; Game Playing; 5-in-a-row; Artificial Intelligence.; Mathematics and Statistics;

    Abstract : Temporal difference learning is considered one of the most successful methods in reinforcement learning. Recent developments in deep learning have opened up a new world of opportunities. READ MORE

  3. 3. The Visual Conveyance of Narrative : From A Cognitive Perspective

    University essay from Södertörns högskola/Medieteknik

    Author : Ossian Borg Gyllenbäck; [2019]
    Keywords : narrative; visuals; video games; mise-en-scene; fabula syuzhet; engagement; casual cognition; narrativ; visuell; datorspel; mise-en-scene; fabula syuzhet; engagemang; kausal kognition;

    Abstract : This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on conveying the game's narrative and how this engages the player. The focus being to further the understanding of how both visuals and narrative affect the overall experience. READ MORE

  4. 4. Identification with Game Characters : Effects of visual attributes on the identification process between players and characters

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Alexander Gast; [2017]
    Keywords : identification; visual attributes; characters; digital games; identifiering; visuella attribut; karaktärer; digitala spel;

    Abstract : Concept of identity within digital games is believed to be a prominent subject as the bond between the player and the character could potentially enhance the gameplay experience. There is as yet a lack of studies addressing the visual identification of predefined game characters. READ MORE