Essays about: "Elysium"
Found 4 essays containing the word Elysium.
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1. Compounding the Problem? : Gated Communities in Climate and Environmental Disaster Fiction
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : The gated community motif occurs frequently within climate and environmental disaster fiction. This thesis investigates its occurrence across three media to establish how the gated community mode of living, as rendered in post-apocalyptic speculative fiction, responds to the threat and consequences of climate and environmental crisis. READ MORE
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2. Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium
University essay from Uppsala universitet/Institutionen för ABMAbstract : The thesis is a meta-narrative discourse regarding the subversion in the representation of late capitalist realism. Through a post-humanist Marxist perspective, it connects three video game industry’s favorites with the ultimate question of capitalism: Cyberpunk 2077, Death Stranding, and Disco Elysium. READ MORE
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3. From Diversity to Inclusion. A qualitative Case Study of a Swedish Hospitality Organization
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : The purpose of this thesis is to develop a comprehensive understanding of the distinction between diversity and inclusion in managing diversity, thereby elucidating the effects of workforce diversity in the organization. We drew upon the combination of two frameworks regarding diversity perspective and diversity climate to examine the reflections of diversity and inclusion in the organization. READ MORE
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4. The Heroes We Never Are: Interpellation, Subjugation, and the Encoded Other in Fantasy CRPGs
University essay from Lunds universitet/Masterprogram: Litteratur - Kultur – MediaAbstract : This thesis explores the topic of interpellation and subjugation in fantasy computer role-playing games (CRPGs). Using an assemblage-based framework, I argue that CRPG players are hailed and manipulated by the interplay of several texts and dynamics—mainly prose, code, numerical values, rule sets, and mechanics. READ MORE