Essays about: "recent games"
Showing result 16 - 20 of 126 essays containing the words recent games.
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16. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
University essay from Umeå universitet/Institutionen för informatikAbstract : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. READ MORE
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17. THE IMPACT OF FASHION IN SOCIAL SIMULATION GAME ON GENERATION Z USER EXPERIENCE WITH DIFFERENT FASHION SENSITIVITIES : A case study of Animal Crossing: New Horizons
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Fashion, as a means of self-expression and communication, has always been an important aspect of human culture. In recent years, more and more fashion brandshave launched collaborative fashion accessories and clothing in games, and players have an increasing choice of fashion in games. READ MORE
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18. The new Structures to Increase the Financial Value of Women’s Football - A Case Study of Recent Incentives in Women’s Football
University essay from Lunds universitet/Ekonomisk-historiska institutionenAbstract : Women’s football is in comparison to men’s football experiencing a fall behind. The gap between men’s and women’s football is visible reviewing and comparing viewers statistics, revenue generated, media attention and players salary. READ MORE
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19. What makes a cozy game? : A study of three games considered cozy
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. READ MORE
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20. Investigating the use of Gamification in data presentation
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : In recent years, the use of video games has increased worldwide. A variety of industries such as business and education have taken a great interest in this phenomenon by applying game elements in a non-game context with the goal to increase users motivation. However, there are still areas where the use of Gamification is yet to be explored. READ MORE